You've become extremely accustomed to rough-and-tumble fighting using whatever weapons happen to be at hand, you gain the following benefits:
- Increase your Strength or Constitution score by 1, to a maximum of 20.
- You are proficient with improvised weapons.
- Your unarmed strikes and improvised weapons uses a d4 for damage at Level 1, 1d6 at level 5, 1d8 at level 10, and 2d8 at level 15.
- When you hit a creature with an unarmed strike or an improvised weapon on your turn, you can use a bonus action to attempt to grapple the target
- You can use your action to try to pin a creature grappled by you. To do so, make another grapple check. If you succeed, you and the creature are both restrained until the grapple ends.
- You can use your bonuse action to slam a creature grappled by you to the ground up to 5 ft away. Make an unarmed strike, double the damage and roll with advantage if creature is smaller than you, if you succeed the creature is knocked prone.
- You can use your action to make a Strength check vs AC against a creature pinned by you, after 3 fails you render them incapacitated.
- Your unarmed strikes and improvised weapons count as melee weapons for the purposes of class abilities.
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