Blood-Forged Pact Image
Prerequisite: Character level 8, Pact with Khorne, the Chaos God of Blood and War
 

Your pact with Khorne grants you abilities that enhance your combat prowess and bring a strategic edge to your fighting style. This dark blessing allows you to tap into the chaotic energies of blood and war, providing you with unique capabilities that add depth to your combat mechanics.

 

  • Blood Rite: You can perform a ritual on a melee weapon, imbuing it with the power of Khorne. This ritual takes 1 hour and lasts until you complete a long rest. The weapon becomes a Blood Rite weapon, dealing an additional 1d4 necrotic damage on a hit. If you reduce a creature to 0 hit points with this weapon, you regain hit points equal to the necrotic damage dealt.

  • War God's Tactics: You gain a special reaction called "Tactical Strike." When an ally within 30 feet of you hits a creature with an attack, you can use your reaction to immediately move up to your speed towards the creature and make one melee weapon attack against it. You can use this ability a number of times equal to your Constitution modifier (minimum of 1), and you regain all expended uses when you finish a long rest.

  • Blood Frenzy: When you score a critical hit with a melee weapon attack, you can immediately make another melee weapon attack as a bonus action. This additional attack cannot benefit from your Blood Rite.

  • Aura of Fury: As an action, you can unleash an aura of chaotic energy that fills a 20-foot radius centered on you. Each hostile creature within the aura must make a Wisdom saving throw (DC 8 + your proficiency bonus + your Constitution modifier) or become frightened of you until the end of your next turn. You can use this ability once per long rest.

 

Blood-Forged Pact Image

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