Your exposure to the Abyss or one of its denizens has left a magical mark on you.
You gain the following benefits: Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.
You learn the inflict wounds spell and one 1st-level spell of your choice. The 1st-level spell must be from the evocation or transmutation school of magic, and may not be a healing spell. You can cast each of these spells without expending a spell slot. Once you cast either of these spells in this way, you can’t cast that spell in this way again until you finish a long rest. You can also cast these spells using spell slots you have of the appropriate level. The spells’ spellcasting ability is the ability increased by this feat