A divine being has bestowed upon you a unnatural affinity for healing, it is from this that you possess a "Radiance of Life" this is a aura of sorts that radiates outward from you and heals any allies or good-aligned creatures within 15-feet. The healing is equal to the creature's constitution modifier for each round with a "minimum of 1"
Should you act of your own will in a manner that is evil the "Radiance of Life" will not work until you have done something to correct or reconcile your evil act.
The healed amount will deal radiant damage to undead with no a save, this Radiant aura does not require an attack roll. However the creature must be within 15 feet of the wielder of the aura to take the damage from the aura, resistance towards radiant magic will also reduce the damage the undead would take.
- Whenever you roll dice for an ability or spell meant for healing hit points, re roll 1s rolled for healing hit points. You may only re roll once.
- Whenever you heal a creature at least 1 hit point with a level 1 spell or higher. That creature gains resistance to a damage type that you choose until the end of your next turn. If a spell heals more than one creature, this damage resistance will apply to only one of the creatures of your choice.
- Whenever casting a spell as a bonus action that heals hit points, you may cast an additional spell. However the spell must also be a spell that will heal hit points or remove a condition and casting the additional spell will not grant damage resistance.
- Whenever a healing spell is cast, roll a d20.
- If you roll a 1, you do not expend the spell slot used to cast the healing spell.
- If you roll a 20, The spell heals the maximum amount of hit points at the level cast plus 1d6 + 2x your wisdom modifier of temporary hit points and the spell slot is expended.
- If you roll a 2-19 the spell slot is expended.
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