Your telekinetic abilities have progressed to the point where you can actively use them in combat.
You are granted the Catapult spell, which you can cast at 1st level will without expending a spell slot, and its lift weight is increased to 10lbs+ 5lbs per level above 1
Whenever you use the Catapult spell using an appropriate object against another creature, you can activate one additional effect listed below
Crush: when catapulting an object above 10lbs , a hit creature must make a strength saving throw against your spellcasting DC or be pushed 10ft away from you. if the creature impacts another creature or object due to this movement, both targets take an additional 1d8 bludgeoning damage.
Skewer: When catapulting an object above 5ft long, a hit creature within 5ft of a wall must make a strength saving throw against your spellcasting DC or is considered restrained as it is pinned against the wall, the creature can repeat the saving throw at the start of each of its turns
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