Prerequisite: Proficiency with automatic weapons
You have honed your skills with automatic weapons, becoming an expert in suppressing enemy movements and controlling the battlefield. You gain the following benefits:
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Blind Fire: As an action, you can choose to make a Blind Fire attack with your automatic weapon. The attack is made with disadvantage on the attack roll. Blind Fire is an area attack and does not require you to target a specific creature. The attack affects all creatures in a 10-foot cone or a 15-foot line, determined by your choice. Each affected creature must make a Dexterity saving throw (DC 8 + your proficiency bonus + your Dexterity modifier). On a failed save, the creature takes damage based on your automatic weapon's attack. On a successful save, the creature takes half damage. The Blind Fire feature consumes 5 rounds of ammunition, regardless of the weapon used.
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Suppression Zone: As an action, you can designate a 15-foot cone within your automatic weapons' range. Until the start of your next turn, the designated area becomes a Suppressed zone. Using the Suppression feature consumes 8 rounds of ammunition.
When you use the Suppression Zone feature, you can choose one of the following additional effects:
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Area Denial: you can release a barrage of suppressive fire until the start of your next turn, creatures have disadvantage on attack rolls and ability checks.
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Pinning Fire: Creatures within the cone must make a Dexterity saving throw (DC 8 + your proficiency bonus + your Dexterity modifier). On a failed save, the creature's speed is reduced to 0 until the end of your next turn.
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Previous Versions
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7/28/2023 3:11:01 PM
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7/28/2023 3:17:31 PM
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7/28/2023 3:18:59 PM
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7/12/2024 3:45:50 AM
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