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You have an innate quality that encourages people to confide in you. By conversing with a creature for at least 1 minute, you can attempt to charm them. The creature must succeed on a Wisdom saving throw, the DC of which equals 8 + your Charisma modifier + your proficiency bonus, or be charmed by you for one hour. You also learn one piece of information that the target knows that relates to the topic of your conversation, at the GM’s discretion. Regardless of whether or not the target makes the save, they remain unaware of your attempt. Once you use this feature, you cannot use it again until you complete a short or long rest.

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