A character who becomes a lycanthrope retains his or her statistics except as specified by lycanthrope type. The character gains the lycanthrope's speeds in non-humanoid form, damage immunities, traits, and actions that don't involve equipment. The character is proficient with the lycanthrope's natural attacks, such as its bite or claws, which deal damage as shown in the lycanthrope's statistics. The character can't speak while in animal form.
A non-lycanthrope humanoid hit by an attack that carries the curse of lycanthropy must succeed on a Constitution saving throw (DC 8 + the lycanthrope’s proficiency bonus + the lycanthrope’s Constitution modifier) or be cursed. If the character embraces the curse, his or her alignment becomes the one defined for the lycanthrope. The DM is free to decide that a change in alignment places the character under DM control until the curse of lycanthropy is removed.
The following information applies to specific lycanthropes.
Werewolf. The character gains a Strength of 15 if his or her score isn’t already higher, and a +1 bonus to AC while in wolf or hybrid form (from natural armor). Attack and damage rolls for the natural weapons are based on Strength.
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Posted Nov 26, 2024Hello! New to DnD Beyond and homebrew content. This Feat is great for the campaign I’m running, but I’m not great at making homebrew content myself. Would it be possible to make this and add the option to gain +10 movement speed when I transform into the hybrid for or wolf form? It’s the only thing that it is really missing for what I need for the campaign. Thank you so much! Absolutely great job with this lycanthrope feature.
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Posted Mar 12, 2025Can definitely try!