Prerequisite: Charisma of 14 and must have at least one second level or higher spell slot.
You easily call upon the spirits of the damned, and can shriek with all their might and power as an action. You may emit a demonic screech as an action, causing all creatures of your choice within 60 feet of you to have to make a DC 18 Constitution saving throw or take 4d6 of psychic or force damage (your choice), taking half as much on a succesful save. Any creatures that fail their saves take full damage and must make a DC 14 Wisdom saving throw or be stunned and frightened until your next turn. The screech is audible out to 600 feet.
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