You have a strong bond with your allies and a fierce determination to keep them alive. You gain the following benefits:
1. **Stabilize a Creature**:
- As a bonus action, you can expend one of your Hit Dice to stabilize a creature that has 0 hit points but is not dead within 5 feet of you.
2. **Protective Reaction**:
- When an ally within 5 feet of you is targeted by an attack, you can use your reaction before the attack roll to give that ally half cover against that attack. If the attack still hits your ally, you take half of the damage dealt to them.
3. **Carry a Creature**:
- As an action, you can carry a willing or unconscious creature of your size or smaller without reducing your speed.
- You can also carry a willing or unconscious creature one size larger than you, but your speed is reduced by 10 feet while doing so.
- While carrying a creature, you have disadvantage on attack rolls and Dexterity saving throws.
- You can put down the creature you carry as a free action.
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