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Mind Magic.

Is a special school of magic within Aperta Arcanum. It has aspects of the Mind, Psyche, Telekinesis, and Mediation. You control the space around you within 30 ft of you called the Zone. Within the Zone you can sense color and able to read. When you would take psychic damage you instead heal for that much instead. 

Psyche Battery. When you use your psionic die you now use a 1d20 unless the target is outside your Zone. When you have no psionic die you can use a 1d6 as if you expended one die.

Telekinesis Control. You only lose concentration on Telekinesis when you chose to and may use Mental Control (use below abilities at the same times as Telekinesis). You may use an active mage hand as an object interaction within your Zone.

Mediation Connection. You are always under the effects of Detect Thoughts except it isn’t magic and does not require concentration if not probing for deeper thoughts. You can use a bonus action and concentration (as if on a spell) to suppress the ability for 1 minute. 

Mental Control

As a bonus action you can concentrate (as if concentrating on a spell) on one of the three following abilities until you use this ability again to choose a different mode:

Mind Magic. You can spatially see within this Zone, no creature can have cover against you nor be hidden from you. Your senses increase by 30 ft (blindsight for example).

Psyche Battery. At the start of your turn you retain 1 psionic die.

Telekinesis Control. You can expend your own movement to move creatures with your telekinetic abilities. The weight and size limit is removed for creatures that fit inside the Zone. You may choose to have no penalties applied to creatures grappled by your telekinetic abilities within the Zone.

Mediation Connection. When a creature within the Zone casts a spell (even with no components) you can detect the spell and determine what is being cast. You can use a reaction to expend a psionic die against any spell you can perceive (including this ability) being casted or activated (including items and innate abilities). The target takes the result in psychic damage and if the result is greater than or equal to the spells level the spell is negated.

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