Prerequisite: Intelligence 13 or higher
You have learned to manipulate shadows to create a duplicate of yourself. You gain the following benefits:
- Shadow Clone: As an action, you can summon a shadow clone in an unoccupied space you can see within 30 feet of you. The clone lasts for 1 minute, until it drops to 0 hit points, until you dismiss it (no action required), or if you end your turn more than 60 feet away from it. You can use this feature a number of times equal to your proficiency bonus per long rest.
- The clone has hit points equal to half your maximum hit points, your AC, uses your Bonuses to make Ability Checks and ST and can move up to 30 feet on each of your turns.
- As a bonus action, you can command the clone to move and take one of the following actions:
- Melee Spell Attack: The clone can make a melee spell attack using your spellcasting attack bonus. On a hit, the attack deals 1d8 + your spellcasting ability modifier force damage.
At level 7 the attacks damage is increased to 2d8, at level 13 is increased to 3d8, at level 19 is increased to 4d8 - Swap Places: As a bonus action, you can magically swap places with your shadow clone.
- Melee Spell Attack: The clone can make a melee spell attack using your spellcasting attack bonus. On a hit, the attack deals 1d8 + your spellcasting ability modifier force damage.
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7/18/2024 9:37:39 AM
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