Kender Pockets Image
Prerequisite: Kender or other small race
 

A Kender has a skill at "acquiring" trinkets and useful items.  They store these items in various pockets, pouches, bags on their person.  With a bonus action, the kender can produce a random item from one of these places.  This feature can be used proficiency times per long rest.  Note: The item produced must be used within the next long rest period or it is assumed to be "repocketed" and would need to be randomly retrieved again.  Use the table(s) below to determine what is produced:

Pocket   Item

  1.  Lint, Trash, something shiny (player decision)
  2. 2d6x level in gp
  3. A tool kit from PHB valued at 25gp or less
  4. Any standard adventuring gear from phb valued at 25 gp or less
  5. a handful of stones, feathers, tiny steel balls
  6. A tool kit from PHB valued at 25gp or less
  7. Any standard adventuring gear from phb valued at 25 gp or less
  8. A common potion as indicated by the next table

Potion table

  1. Potion of climbing
  2. Lamp oil
  3. Potion of healing 2d4+2 hp
  4. Alchemist oil, Greek fire flask, vial of holy water (player choice)
  5. Vial of antitoxin
  6. Potion of watchful rest

 

Kender Pockets Image

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