Lay On Hands Adept Image
Prerequisite: "Requires 6 levels Paladin or more" "Requires no Multiclassing"
 

"Time to go practice medicine" - German doctor without a medical license

Through shear will and grit, you manage to pull the holy power of health and vitality from the heavens, your Lay On Hands has improved drastically.
You gain the following benefits:

  • You are granted another pool of Lay On Hands, essentially doubling the amount of Lay On Hands Hit Points you have. This pool functions identically to the original, and you may use the healing power from either or both at once, as you like.
  • You may use a Magic action or a Bonus Action to use Lay On Hand. Lay On Hands can only be used once on your turn.
  • You may use the Hit Points from either pool of healing power to cast one of the following spells:
  • The Hit Points cost from the pools of healing power to cure the target of one disease or neutralize one poison affecting it is reduced to 4. This also affects the Restoring Touch ability gained at 14th level to only require 4 Hit Points of healing power.
  • The cost to cast the spells in this feat is reduced by 20% at 14th level.
  • You can expend a use of Channel Divinity to regain a number of Lay On Hands Hit Points equal to your Charisma modifier multiplied by your Paladin level. The regained healing power can go into either pool.

Note: Because of restrictions in dndbeyond, this feat produces incorrect values when multiclassing (using the character level instead of the Paladin level). As such, it is a feat requirement to not have any multiclassing. Under DM's instruction you may ignore this requirement and instead keep track of the values on paper, or by other means.

Lay On Hands Adept Image

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