You have absorbed the energy from Outer Realms, that gives you an echo of the Strength of the Elder Gods. Once per turn, when you hit a target with an attack roll, you can imbue the attack with your Intellect Crush. The target takes an extra 1d6 Psychic damage. If the target is a creature, it must succeed on a Intelligence saving throw or be pushed 10 feet from you in a straight line.
The saving throw DC for this effect equals 8 + your proficiency bonus + your Intelligence
At 10th Level the damage die is increased to 1d10 and in addition if the target fails it's Intelligence saving throw it has disadvantage on it's next attack roll. This replaces Intellect Crush
You can use this feat a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
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