Prerequisite: Intelligence 15 or higher, Wisdom of 12 or lower
Craft Explosive Vest:
- Once per day, you can create an explosive vest with 50 gp worth of materials.
- The vest deals 3d10 fire damage in a 10-foot radius when triggered.
Infuse with Spell:
- Once per day, you can infuse your body with one of the following spells: Fire Bolt, Hellish Rebuke, or Fireball. This requires the use of a spell slot. If you do not have the spell, a party member may cast it on you.
- Fire Bolt: Deals its normal damage in a 15-foot radius.
- Hellish Rebuke: Deals double its normal damage in a 20-foot radius.
- Fireball: Deals its normal damage in a 20-foot radius (not 50 feet).
Triggering Effect:
- When you drop to 0 hit points or die, the infused spell or explosive vest is triggered:
- If wearing an explosive vest, it detonates.
- If not wearing a vest, the Fire Bolt triggers.
- If neither of the above, the Fireball triggers.
- If none of the above, the Hellish Rebuke triggers.
Stacking Effects:
- You may wear an explosive vest and infuse yourself with one spell.
- Only the explosive vest effect will trigger when you drop to 0 hit points if you are wearing it.
- If you have multiple infusions (e.g., Fire Bolt and Fireball), only one can be triggered immediately upon dropping to 0 hit points. The remaining can only be triggered if you fail all death saving throws.
Duration:
- The vest lasts until used.
- The Fire Bolt infusion lasts 3 days.
- The Fireball and Hellish Rebuke infusions last 1 week.
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