Going Out With A Bang Image
Prerequisite: Intelligence 15 or higher, Wisdom of 12 or lower
 

Craft Explosive Vest:

  • Once per day, you can create an explosive vest with 50 gp worth of materials.
  • The vest deals 3d10 fire damage in a 10-foot radius when triggered.

Infuse with Spell:

  • Once per day, you can infuse your body with one of the following spells: Fire Bolt, Hellish Rebuke, or Fireball. This requires the use of a spell slot. If you do not have the spell, a party member may cast it on you.
    • Fire Bolt: Deals its normal damage in a 15-foot radius.
    • Hellish Rebuke: Deals double its normal damage in a 20-foot radius.
    • Fireball: Deals its normal damage in a 20-foot radius (not 50 feet).

Triggering Effect:

  • When you drop to 0 hit points or die, the infused spell or explosive vest is triggered:
    • If wearing an explosive vest, it detonates.
    • If not wearing a vest, the Fire Bolt triggers.
    • If neither of the above, the Fireball triggers.
    • If none of the above, the Hellish Rebuke triggers.

Stacking Effects:

  • You may wear an explosive vest and infuse yourself with one spell.
  • Only the explosive vest effect will trigger when you drop to 0 hit points if you are wearing it.
  • If you have multiple infusions (e.g., Fire Bolt and Fireball), only one can be triggered immediately upon dropping to 0 hit points. The remaining can only be triggered if you fail all death saving throws.

Duration:

  • The vest lasts until used.
  • The Fire Bolt infusion lasts 3 days.
  • The Fireball and Hellish Rebuke infusions last 1 week.

Previous Versions

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2/11/2024 10:12:21 PM
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2/18/2024 1:37:28 AM
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7/25/2024 12:13:51 AM
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Going Out With A Bang Image

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