This is technically not a feat, rather an eldritch invocation (since dndbeyond lacks a function for custon eldritch invocations) for the warlock class, which if used in game can be picked instead of one of the official invocations.
This is inspired by the gift of the depths and aims to give it a different elemental flavour. Like the mentioned invocation, It consists of three parts: special breathing ability, movement buff and ability to share the breathing ability with the party similarily to the spell water breathing.
Prerequisite: 5th level warlock, Genie (Dao) patron
Breathing ability:
When any part of your skin is in direct contact with earthen matter (such as earth, mud, sand or porous stone) which connect to at least 5 cubic feet of similar material, you can breathe through the earth like an amphibian creature through its skin. You also retain any other ways of breathing you possessed before this feature. This means that for example, you cannot choke in quicksand or by being sealed in an airtight cave.
This does not work with overly processed materials such as metals or glass.
However, this does not mean you don''t need to breathe. Effects such as airborne poisons may still affect you and in situations without sufficient air, such as flying at high altitudes or swimming under water will still cause you to choke as per the normal rules. You could potentially walk across the sandy ocean floor and still benefit from this ability, but this might require you to be weighted down by something to not loose your foothold and you'd still be affected by other effects such as temperature, preassure and underwater currents depending on the ruling of your DM.
Sharing the breath:
Once per long rest, without expending a spellslot, you can share your ability to breathe through the earth with your allies. This follows the same specifics as if casting the spell water breathing, except that the breathing ability recieved is the one you gained from this trait.
Once you have done so, you cannot do it again until finishing a long rest.
Movement buff: (wip, may will likely change)
When moving across earthen materials as defined by this trait, your movement speed is increased by 5 ft.
(Alternative movement buffs: Burrow speed, ignore difficult terrain while moving across earth- may invalidate people playing a genasi/dao-warlock combo)
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