Sanguine Vampire Template (DI) Image

This is a Homebrew Template that can be applied to any race. It is a feat for ease of use and application. It is considerably powerful, so please discuss with your DM before using. If approved add it via "manage feats" in the character sheet.

A character born to the night through drinking the cursed blood of an existing vampire lives only to feed on the blood of others. 

Bite. (Bat or Vampire Form Only).  You can use your vampiric fangs to bite and drink the blood of any living creature that has blood in it's body. Doing so drains their vitality and syphons it into you, healing you in the process. You can not upgrade your fangs using the DI upgrade manual.

Charm. When you reach 11th level, you can target one humanoid that you can see within 30 feet of you and force it to make a Wisdom saving throw or be charmed by you. The DC for the  saving throw is equal to 8+your proficiency bonus+your Charisma modifier. The charmed target regards you as a trusted friend to be heeded and protected. Although the target isn’t under your control, it takes your requests or actions in the most favorable way it can, and it is a willing target for you. You can use this feature once and must complete a long rest before you can use it again. Each time you or your companions do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until you are incapacitated, drop to 0 hit points, or die. The effect also ends if you are ever on a different plane of existence from the target or if you end the effect as a bonus action.

Dark Curse. While in direct sunlight, you have disadvantage on initiative rolls. Additionally, when you enter an area of direct sunlight or start your turn in one, you take 1d4 fire damage that bypasses immunity and resistance. 

Dark Gifts. While not in direct sunlight, you have the following abilities: You have a flying speed equal to your walking speed. You have advantage on Wisdom(Perception) checks and Wisdom Saving throws. You can use a bonus action to teleport up to 30' to an unoccupied space you can see that is also not in direct sunlight a number of times equal to your proficiency bonus and all uses reset at the next sunset. Once a day, when you take damage, you can use your reaction to turn into your mist form until the start of your next turn, taking no damage. 

Darkvision. You have darkvision 60'. if you already have darkvision, from another source, you can increase your range by 60'.

Shapechanger. You can, as a bonus action, magically transform into a tiny bat, a medium cloud of mist, or back into your true form.

Speed. You gain a bonus 5' to your base speed.

Spider Climb. You have a climbing speed equal to your walking speed. In addition, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free.

Telepathic. You can cast the Message cantrip at will without needing components.

 

Previous Versions

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Sanguine Vampire Template (DI) Image

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