Prerequisite: Additional Ranger Feature - 3rd Level
Favored Terrain - Additional Ranger Feature - 3rd level
You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain from the options below, and you gain different benefits depending on which terrain you chose:
- Coast. You gain a swimming speed of 30 feet. If you already have a swimming speed, it is increased by 10 feet. Furthermore, you can hold your breath twice as long as most creatures and you have advantage on Wisdom checks while underwater or on a water vehicle.
- Desert. You gain resistance to fire damage and aren’t affected by the effects of extreme heat, as described in the Dungeon Master’s guide. Furthermore, you have advantage on saving throws against exhaustion from high temperatures.
- Forest. You have advantage on Animal Handling checks and on Stealth checks when traveling or resting.
- Grassland. Your walking speed increases by 5 feet and your jump distance is increased by 5 feet.
- Jungle. Your speed when halved by difficult terrain is increased by 5 feet after it is halved and you have advantage on saving throws against exhaustion from high humidity and pressure.
- Mountain. You gain a climbing speed of 20 feet. If you already have a climbing speed, it is increased by 10 feet. Furthermore, you have advantage on saving throws against exhaustion from high altitudes.
- Swamp. You have resistance to poison damage and have advantage on saves against being poisoned or against diseases.
- Tundra. You gain resistance to cold damage and aren’t affected by the effects of extreme cold, as described in the dungeon master’s guide. Furthermore, you have advantage on saving throws against exhaustion from low temperatures.
- Subterranean. You gain darkvision out to 30 feet. If you already have darkvision, it is increased by 30 feet. Furthermore, you gain tremorsense, out to a range of 5 feet.
- Urban. You learn one non exotic language of your choice and gain proficiency in one set of artisan’s tools of your choice.
Furthermore, while in your Favored Terrain, you can’t become lost except by magical means and you can move stealthily at a normal pace when traveling. You gain an additional Favored Terrain at 10th level and another at 17th level.
Disclaimer: DnDBeyond doesn't let me program the benefits how it would be required, specially at 10th and 17th level, so it's better to just add them manually
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