When you are being attacked by an enemy's mele attack you can choose to use this feat to block or dodge the attack followed by one of the moves listed below. The way this works is if you can beat the target's attack roll with your dexterity saving throw, or if the target misses an attack.
-Moves;
You can swipe an attack out of the air followed by a quick palm strike pushing the attacker 5ft back and dealing 1d6 bludgeoning damage.
You can duck under an attack and sweep the leg before stroking with a quick punch to the chest dealing 1d6 bludgeoning damage and knocking the enemy prone unless they can't be knocked prone or they beat your dexterity saving throw with their own. If they do they'll roll backwards avoiding damage or being knocked prone.
You can backstep out of the way of the attack, and if you succeed the attack rolls to do so you can deliver two punches to the stomach, then a knee to the face and lastly a jump kick to the ribs sending the enemy 5ft back and causing 4d6 bludgeoning damage. If you miss even one of these you will automatically end this flurry and the enemy will take no damage.
You can choose to take the hit but deliver a follow up roundhouse kick as you make a smooth recovery dealing 2d6 damage and stunning the enemy.
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