Prerequisite: Monk
You have studied the skills and techniques of dire wolves, and learned to emulate their abilities.
- Pack Hunter: As a bonus action you can now grant an ally within 5 feet of you advantage on their next melee attack, by distracting and menacing their target.
- The Thrill of the Chase: When you use take a dash action to move towards another creature, you can choose to try to frighten it into running. When you use this ability the target must make a Wisdom saving throw versus 10 + your intimidation skill bonus. On a failure the target must use it's reaction to move away from you at 1/2 its walking speed. If you manage to enter into melee with with the frightened target on that turn your next attack is made with advantage, and reduces the targets walking speed by 10 feet until it can take a short rest.
- Moving with the Pack: You are a master endurance hunter, and can motivate your traveling companions to push onwards during overland travel. You have advantage on the Constitution saving throws to avoid exhaustion while making a forced march. By spending 1 Ki point you can extend this bonus to up to 5 allied creatures within 30 feet for up to 4 hours.
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