Your origins are intertwined with the fey, infusing your constructed body with magical resilience and enchantments. You gain the following benefits:
Ability Score Increase: Increase your Charisma score by 1, to a maximum of 20.
Constructed Fey Resilience: Your connection to the fey grants you additional resistance.
- You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
- You have an advantage on saving throws against being charmed.
- You don’t need to eat, drink, or breathe.
- You are immune to disease.
- You don’t need to sleep, and magic can’t put you to sleep.
Enchanted Body: Your body has been imbued with fey magic, giving you a +1 bonus to all saving throws.
Fey Repair: You can use a bonus action to regain hit points equal to your proficiency bonus plus your Charisma modifier. Once you use this feature, you can't use it again until you finish a short or long rest.
Fey's Rest: When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal. During this time, you enter a fey trance, allowing you to experience dreams, which can grant you insights or inspirations (as determined by the DM).
Previous Versions
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7/27/2024 12:23:51 PM
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3
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1
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7/27/2024 12:25:15 PM
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3
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1.2
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Coming Soon
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