Prerequisite: The character must have proficiency in melee combat and possess quick reflexes to counter attacks effectively. Prerequisite Condition: Proficiency with martial weapons, Dexterity 15 or higher
When an opponent makes a successful melee attack against you, you can use your reaction to attempt a Full Counter. You must declare the use of Full Counter before the attack roll is made. If you successfully counter, the attack is reflected back at the attacker with increased damage.
- Benefit Description: This feat allows you to reflect melee attacks back at your attacker, turning their own strength against them.
- Benefit Effect:
- As a reaction, when a creature within 5 feet of you hits you with a melee attack, you can use your reaction to attempt a Full Counter.
- Make a Dexterity saving throw with a DC equal to the attack roll result. If you succeed, the attack is negated, and the attacker takes damage equal to the original attack's damage plus an additional 1d6. The extra damage increases by 1d6 at levels 5, 11, and 17 (total of 4d6 at level 17).
- If you fail the saving throw, the Full Counter fails, and you take the full damage from the attack.
- Special: You can use Full Counter (Physical) once per round. You must have a free hand to perform the counter, and you can only reflect attacks that target you directly.
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