
Prerequisite: at least 5th level in Barbarian, Fighter, Paladin, Ranger, or Rogue.
Your mastery of skilled fighting is particularly focused on lethal strikes, you fight less like a tank or a dancer, and more like an executioner.
- Once per turn when you hit a prone creature with a melee weapon attack, you can deal an additional 1d8 damage of your weapons type to the target. Beginning at 13th level, this additional damage increases to 2d8.
- You have advantage on weapon attack rolls against incapacitated creatures, and you have advantage on weapon attack rolls against a creature on 2 hit points or fewer if its hit point maximum is at least double its current hit points. Beginning at 13th level, this feature also extends to creatures on 5 hit points or lower if its hit point maximum is at least double its current hit points.
- You have a +1 bonus to attack rolls against creatures that are Blinded, Frightened, Paralyzed, Poisoned, Stunned, Unconscious, or have more then 2 levels of exhaustion.

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