Your dexterity increases by 1.
When another creature within your unarmed reach fails a dexterity saving throw, strength saving throw, acrobatics check, or athletics check, you may use your reaction to have them succeed instead.
Your dexterity increases by 1.
When another creature within your unarmed reach fails a dexterity saving throw, strength saving throw, acrobatics check, or athletics check, you may use your reaction to have them succeed instead.
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