Fiend, Stage 2 (Brand Of The Deceiver’S Guile) Image

As a bonus action on your turn, you can brand a creature within 60 feet of you with a fiery mark that twists their senses and perspective. The target must make an Intelligence saving throw, and on a failed save they are branded. Whenever a creature branded in this way attempts to attack you, they must roll 1d6 and subtract the result from their attack roll. A creature remains branded this way for 1 minute. The brand disappears if the creature is knocked unconscious, enters hallowed ground, or is targeted by the remove curse spell. You may use this feature a number of times equal to your Charisma modifier (minimum of 1). You regain all uses of this feature when you finish a long rest.

Flaw

Aversion to Radiant.

If you take radiant damage, you have disadvantage on attack rolls and ability checks until the end of your next turn.

Previous Versions

Name Date Modified Views Adds Version Actions
7/31/2024 2:32:22 AM
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Fiend, Stage 2 (Brand Of The Deceiver’S Guile) Image

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