As a bonus action on your turn, you can brand a creature within 60 feet of you with a fiery mark that twists their senses and perspective. The target must make an Intelligence saving throw, and on a failed save they are branded. Whenever a creature branded in this way attempts to attack you, they must roll 1d6 and subtract the result from their attack roll. A creature remains branded this way for 1 minute. The brand disappears if the creature is knocked unconscious, enters hallowed ground, or is targeted by the remove curse spell. You may use this feature a number of times equal to your Charisma modifier (minimum of 1). You regain all uses of this feature when you finish a long rest.
Flaw
Aversion to Radiant.
If you take radiant damage, you have disadvantage on attack rolls and ability checks until the end of your next turn.
Previous Versions
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7/31/2024 2:32:22 AM
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Coming Soon
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