Fiend, Stage 3 (Nether Blade) Image

You can use a bonus action to summon a dreaded Nether Blade. The blade takes the form of a simple or martial weapon that deals slashing damage of your choice. Attacks made with the blade deal fire damage and gain the following features:

• Attacks you make with the blade deal an additional 2d6 fire damage.
• The blade emits flames that create bright light in a 5 ft radius and dim light for an additional 5 feet.
• You cannot be disarmed of the blade.
You can unsummon the blade at any time by using an action. If you unwield the blade, it immediately unsummons.

Flaw.
True Name. Your fiendish transformation is complete, and you are reborn. You must choose a new name for yourself, which becomes your true name. You receive a talisman of brimstone and brass with your true name inscribed in infernal on it. A creature within 10 feet of you that knows your true name, can use an action and speak your true name in an attempt to bind you to their will. If they do, you must make a DC 20 Wisdom saving throw. On a failed save, you become charmed by the creature, and must complete all commands they issue to you to the best of your ability. You remain charmed for 8 hours. If the creature that bound you dies, this effect ends.

Fiend, Stage 3 (Nether Blade) Image

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