Fiend, Stage 4 (Loophole) Image

As an expert in the magic of binding and the formation of magical contracts, you gain insight into the workings of summoning spells and how to interfere with them. Whenever you encounter a summoned creature, you are immediately aware it was summoned. As an action, you may wrest control of a summoning spell away from the caster. The spellcaster must make a Wisdom saving throw against your Transformation Save DC. On a failure, you gain control over the spell and any remaining creatures as if you had cast the spell, including concentration for any remaining duration. You may use this ability a number of times equal to your Charisma modifier (minimum 1), and you regain all uses of this ability when you finish a long rest.

Flaw.
Pull of the Netherworld. Your new native plane attempts to pull you to it, laying claim to your form. Whenever you roll a natural 1 on a saving throw against a magical spell or ability, you take 1d6 force damage per two character levels in addition to any other damage or effects you would suffer, as your native plane attempts to unbind you from the Material Plane. For example, a 6th level Fighter would take 3d6 force damage. This damage ignores resistances and immunities

Fiend, Stage 4 (Loophole) Image

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