Primordial, Stage 2 (Elemental Surge) Image

You can channel pure elemental energy into a concentrated bolt of an element of your choice. On your turn, as an action you can choose one of the below choices:

Lightning Strike. You can make a special ranged attack targeting a creature within 60 feet. You are proficient with this attack, which uses your Constitution modifier. On a hit, this attack deals 3d8 + your Constitution modifier lightning damage. You can then use a bonus action to target another creature with 30 feet of the first target with the same attack. Increase the damage by 1d8 for each transformation level above 2.

Earth Shard.
You can force a creature within 30 feet to make a Constitution saving throw. On a failed save, the creature takes bludgeoning damage equal to 3d6 + your Constitution modifier, or half as much on a successful save. Increase the damage by 1d6 for each transformation level above 2. You also gain temporary hit points equal to half this amount.

Flame Wave.
Each creature in a 15-foot cone originating in your square must make a Dexterity saving throw. On a failed save, creatures in the area take fire damage equal to 2d8 + your Constitution modifier. Increase the damage by 1d8 for each transformation level above 2.

Aquatic Rejuvenation.
Choose a creature you can see within 60 feet of you. The creature regains a number of hit points equal to 2d8 + your Constitution modifier. Increase the amount of hit points regained by 1d8 for each transformation level above 2.
You can use this feature a number of times equal to your Constitution modifier, regaining all expended uses upon completing a long rest.

Flaw:

Out of Touch. Unless otherwise stated by a DM, you subtract a d6 from the total roll when making any social checks towards humanoids.

Primordial, Stage 2 (Elemental Surge) Image

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