Primordial, Stage 2 (Call The Four) Image

You can use your action to summon or repel elemental forces around you, causing one of the following effects of your choice: You create a 15-foot radius globe of breathable air around you. Creatures can pass freely in or out of the globe, but other elemental forces like water or fire cannot. Alternatively, you can choose to banish all air from inside the globe. This globe lasts for 10 minutes, and you must concentrate on it (as per concentrating to maintain a spell). You can conjure up to 50 pounds of loose earth at a point within 30 feet of you. Alternatively, you can shape the earth and stone within 15 feet of you. If affecting dirt or stone on the ground, you can cause it to become difficult terrain. All flammable objects not worn or wielded within 30 feet of you to burst into flame. Alternatively, all nonmagical flames within 30 feet of you are immediately extinguished. You can conjure up to 10 gallons of water at a point within 30 feet of you or cause the water to fall like rain in a 30-foot area. Alternatively, you can choose to repel water within 15 feet of you. This ability has no effect on living creatures but repels mist, rain and creates pockets of air if submerged in water.

Flaw:

Out of Touch. Unless otherwise stated by a DM, you subtract a d6 from the total roll when making any social checks towards humanoids.

Primordial, Stage 2 (Call The Four) Image

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