Primordial, Stage 3 (Aura Of Awakening) Image

You emit an aura of power that awakens the elemental forces in your companions. When you first gain this feature, choose one of the options below. You may change the aura you emit upon completing a long rest.
Light as Air. Whenever you or a friendly creature within 10 feet of you makes a Dexterity saving throw, the creature gains a bonus equal to your Constitution modifier. You must be conscious to grant this bonus.
Forged in Fire. While you are conscious, whenever you or a friendly creature within 10 feet of you deals damage with a melee weapon attack, they deal additional fire damage equal to your Constitution modifier. You must be conscious to grant this bonus.
Heart of Stone. At the beginning of your turn, you and each creature of your choice within 10 feet of you gain temporary hit points equal to your Constitution modifier. While a creature has temporary hit points gained in this manner and are not incapacitated, they cannot be moved or knocked prone, unless they choose to be. You must be conscious to grant this bonus.
Spring of Life. Each unconscious creature of your choice within 10 feet of you regains 1 hit point at the beginning of their turn. You must be conscious to grant this bonus.

Flaw.
Force of Nature. You are losing your connection to societal norms. The needs of civilization, community, and morals pale in comparison to the elemental chaos roiling within you. Whenever you complete a long rest, if you are within civilization, you do not regain any hit dice or lose any levels of exhaustion. In these circumstances, the GM decides if a location is considered civilized or not. Alternatively, the GM can decide that a park or grove within a city is sufficient.

Primordial, Stage 3 (Aura Of Awakening) Image

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