Requires Aura of Awakening to have been taken. Creatures of your choice within 10 feet of you gain resistance to lightning, fire, poison, and cold damage.
Flaw.
Pull of Chaos. Your new native plane attempts to pull you to it, laying claim to your form. Whenever you roll a natural 1 on a saving throw against a magical spell or ability, you take 1d6 force damage per two character levels in addition to any other damage or effects you would suffer, as your native plane attempts to unbind you from the Material Plane. For example, a 6th-level character would take 3d6 force damage. This damage ignores resistances and immunities.
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