Haunting Jaunt. Requires Spectral Flight. You can use a bonus action to choose an unoccupied space within 120 feet then you fly in a direct line from your current space to that chosen space. This movement does not provoke opportunity attacks. Each creature you pass through as part of this movement must succeed on a Constitution saving throw or take 3d6 + your Dexterity modifier psychic damage and be frightened of you until the end of your next turn. You can use this boon a number of times equal to your dexterity modifier per short or long rest.
Flaw:
Untethered Mind. Your mind starts to follow your body in its dissolution. Less significant memories of your existence before your specter transformation start to fade like they’re dreams you’ve awakened from. The GM can claim you can’t recall something from your living past when it’s dramatic or might disadvantage you. Also, you have disadvantage whenever you attempt an Intelligence check to recall information. This lack of connection to your previous self can cause personality changes. You might forget old grudges or traumas, which can change your personality traits or alignment for the better. It’s more likely that you cling to any vestige of your old self, amplifying their importance, nursing resentments and gloomy thoughts. You might come to hate those who have a normal existence, taking a turn toward evil.
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