Call of Unmaking. As a bonus action, you reveal your Hideous Appearance and give a mournful wail or otherwise set up a wracking vibration. This sound has no effect on constructs and undead. All other creatures of your choice within 30 feet of you must make a Constitution saving throw. Creatures that can’t hear you have advantage on the saving throw. On a failed save, the creature bears the mark of unmaking for the next minute. While bearing this mark, a creature takes an additional 1d6 necrotic damage each time it takes damage. Once you use this boon, you can’t use it again until you finish a long rest.
Flaw:
Pull of Oblivion. Dissolution pulls on your body and soul. Whenever you roll a natural 1 on a saving throw against an effect that deals you damage, you lose 1d6 hit points per two levels you have as the afterlife or your lack of reality pulls you toward nothingness. If you die, your body disappears, and you can be raised from the dead only with a wish spell or true resurrection spell. If you and the GM agree, you might instead become an NPC monster under the GM’s control, such as a wraith or a bizarre space-time aberration.
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