Spectre, Stage 4 (Possession) Image

Possession. As an action, you reveal your Hideous Appearance and enter the space of a humanoid or beast and force that creature to make a Charisma saving throw. If the target fails, you disappear, and the target is incapacitated and loses control of its body. You control the body without depriving the target of awareness. While possessing a target, you can’t be targeted by any attack, spell, or other effect. You retain your alignment, Intelligence, Wisdom, Charisma, and any immunity to being charmed and frightened. Otherwise, you use the possessed target’s statistics but don’t gain access to the target’s knowledge, class features, and proficiencies. The possession lasts until the possessed target drops to 0 hit points, you end it as a bonus action, or until you are forced out by an effect that ends possession. When the possession ends, you reappear in an unoccupied space within 5 feet of the body. You can use this boon again only after you finish a short or long rest.

Flaw:
Pull of Oblivion. Dissolution pulls on your body and soul. Whenever you roll a natural 1 on a saving throw against an effect that deals you damage, you lose 1d6 hit points per two levels you have as the afterlife or your lack of reality pulls you toward nothingness. If you die, your body disappears, and you can be raised from the dead only with a wish spell or true resurrection spell. If you and the GM agree, you might instead become an NPC monster under the GM’s control, such as a wraith or a bizarre space-time aberration.

Spectre, Stage 4 (Possession) Image

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