Prerequisite: At least one martial weapon proficiency
For some people, the best weapon is whatever sharp or heavy object is closest to hand. You gain the following abilities related to improvised weapons:
- You are considered proficient with any improvised weapon you use, and it is considered a valid target for any weapon-enhancing spells or abilities while you wield it.
- The damage of your improvised weapons increases by one die size (1d6 one-hand/thrown, 1d10 two-hand).
- If you grab or break an object or otherwise prepare it for use as an improvised weapon on your turn, the first attack you make with that object before the end of your next turn has advantage.
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