This requires you to already be capable of casting spells.
Your curse corrupts the magic you cast. Whenever you deal non-necrotic damage with a spell or cantrip, you can choose to deal necrotic damage instead of that spell’s normal damage type. Furthermore, whenever you deal damage with a spell or cantrip, you gain one Fury Point (maximum of 1 per turn). Additionally, you gain the following Blood Fury abilities:
Cast in Blood (1 FP). The next time you cast a damage-dealing cantrip, you can add your charisma modifier to the damage you deal.
Sanguine Spellbinding (3 FP). The next time a creature makes a Charisma, Intelligence, or Wisdom saving throw against a spell you have cast, it has disadvantage. If a spell affects multiple creatures at the same time, you choose which creature is affected.
Flaw:
Hideous Appearance. Your appearance has greatly altered from its original features. The first signs were the fangs that started to protrude from your upper row of teeth. You have no reflection in mirrors or other reflective surfaces. With dry, pale skin and occasional burns from the sun, you can hide your true appearance by concentrating on your pre-vampirism appearance. However, the following situations can reveal your true appearance:
• Concentrating on a spell.
• Gaining the unconscious condition.
• Entering hallowed ground.
• Taking damage from being exposed to sunlight or free-flowing water.
• Choosing to reveal your true self. In events of extreme emotional or physical stress, a GM may call for a Constitution saving throw with a DC of their choosing to see if you maintain your humanoid form.
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