Requires Sanguine Magic.
When you cast a spell, you may use fury points to apply a single extra effect from this list:
• Beguiling Spell (2FP). When a creature fails their saving throw against this spell, they are also charmed by you until the end of your next turn.
• Shadow Spell (2FP). When a creature fails their saving throw against this spell, they are unable to perceive you until the end of your next turn, expect by magical means.
• Withering Spell (3FP). When you cast a spell that deals necrotic damage, it deals an additional 1d8 necrotic damage per spell level. A creature damaged by this spell cannot take reactions until the end of your next turn.
• Vampiric Spell (3FP). When you cast a spell that deals necrotic damage, you heal for up to half the amount of damage dealt.
Flaw.
Stake to the Heart. Whenever you’re attacked by a creature with a wooden or silvered weapon, if they score a natural 20 to hit, and you have 50 hit points or less, they manage to lodge their weapon into your heart and you become paralyzed for 1 hour or until the weapon is removed, whichever is greater.
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