Regenerate. You regain 10 hit points at the start of your turn if you have at least 1 hit point remaining and are not in sunlight or over running water. If you take radiant damage or damage from holy water, this ability does not function at the start of your next turn.
Flaw.
Stake to the Heart. Whenever you’re attacked by a creature with a wooden or silvered weapon, if they score a natural 20 to hit, and you have 50 hit points or less, they manage to lodge their weapon into your heart and you become paralyzed for 1 hour or until the weapon is removed, whichever is greater.
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