Aberrant Dragonmark - Necromancer Ver. 2.0 Image
Prerequisite: Must be a wizard; must be a fairy
 

You have manifested an aberrant dragonmark. Determine its appearance and the flaw associated with it. You gain the following benefits:

  • Increase your Intelligence score by 1, to a maximum of 20.
  • Increase your Strength score by 1, to a maximum of 20.
  • You learn a cantrip of your choice from the wizard spell list. In addition, choose a 1st-level spell from the wizard spell list. You learn that spell and can cast it through your mark. Once you cast it, you must finish a short or long rest before you can cast it again through the mark. Intelligence is your spellcasting ability for these spells.
  • When you cast the 1st-level spell through your mark, you expend one of your Hit Dice (if you have any left) and roll it. If you roll an even number, you gain a number of temporary hit points equal to the number rolled. If you roll an odd number, one random creature within 30 feet of you (not including you) takes force damage equal to the number rolled. If no other creatures are in range, you take the damage.

At the start of each battle, roll a d8 and gain the use of one of the following creatures for 10 minutes. This is an involuntary free action, and costs you an amount of HP equal to the die roll. And once a day, you can choose to use the effect IF YOU HAVE NOT ALREADY HAD IT HAPPEN TO YOU.

Aberrant Dragonmark Creatures
d8 Fey Creature
1 Pixie
2 Quickling
3 Brigganok
4 Faerie Borrower
5 Killmoulis
6 Dryad
7  Green Hag
8 Satyr

 

 

Previous Versions

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4/17/2024 7:46:51 PM
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Aberrant Dragonmark - Necromancer Ver. 2.0 Image

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