Curse Of The Great Beast Image

This is a feat passed down by the Demon Lord Baphomet. It cannot be selected as a feat option for a character's Ability Score Improvement.

You've been marked by Baphomet, Prince of Beasts. Whether you sought this power willingly or it was forced upon you, the results are the same. Primal energy surges through your body, both empowering and limiting you.

Bestial Inheritance. Your Strength, Dexterity, and Constitution scores increase by 2, as does the maximum for each score. Conversely, your Intelligence and Wisdom scores decrease by 2. Your walking speed increases by 10, and you gain a climbing speed of 20.

Matter Over Mind. You are unable to cast spells, either on your own or with the aid of an item. You count as one size larger when determining the amount you can push, drag, or lift. If you do not have it already, you gain proficiency in the Athletics skill, as well as Constitution saving throws.

Contract of Fang and Claw. After a creature deals damage to you, you have advantage on the first attack you make against that creature before the end of your next turn. Also, creatures grappled by you are Restrained.

Natural Savagery. Your bestial nature grants you powerful fighting ability with natural weapons. When making unarmed strikes or strikes with natural weapons, you can attack twice instead of once when you take the attack action on your turn. Additionally, you can make an unarmed or natural weapon attack as a bonus action. On a hit, these attacks deal 2d12+STR damage, and count as magical for the purpose of overcoming resistance and immunity to nonmagical damage.

As You Are. You cannot be attuned to or equip magic items unless they have "Animal", "Beast", or a similar word in the name.

Language of Beasts.  You learn to speak and write Abyssal. You can also use body language and animalistic noises to understand and communicate simple thoughts and emotions with beasts and monstrosities.

Curse Of The Great Beast Image

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