Flurry Rush Intermediate Image
Prerequisite: Requires 4 levels in the Rogue class or 4 levels in the Fighter class.
 

The user of this feat has the ability to perform Flurry Rushes (inspired by Legend of Zelda). When entering combat, the user may mark an enemy. If that enemy dies, you can reapply the mark to another enemy, free of any action economy. You may also use a bonus action to switch marked targets. When a marked target makes a melee attack against the user of this feat, they can use a reaction to punish said enemy. The user of this feat may roll 1d20 with a modifier of their level plus their dexterity modifier and either their intelligence, wisdom, or charisma modifier. If the user rolls equal to or above half the roll to hit of the marked enemy, they dodge the attack. If the user rolls equal to or above three quarters of the enemy's roll to hit, you may perform a Flurry Rush. A Flurry Rush is a string of multiple attacks, and the amount of attacks performed in it is as follows: Your amount of attacks per action plus one attack per time you've failed a Flurry Rush since your last successful Flurry Rush, up to a maximum of your level, or your modifier for the roll to dodge if only wielding one light weapon and medium, light, or no armor. You may "prime" attacks into your next Flurry Rush by using an action to add that amount of attacks (your amount per action) and/or use a bonus action to add one attack to your next Flurry Rush if you have more than one attack per action. If you have to round a roll, such as half of the marked target's roll to hit, round in the favor of the DM.

Flurry Rush Intermediate Image