Prerequisite: Constitution 13 or higher
Prerequisite: Constitution 13 or higher
You have spent countless hours conditioning your body and increasing your physical tolerances, you gain the following benefits:
- Increase your Strength, Constitution, or Wisdom by 1 to a maximum of 20.
- You gain three Endurance points which may be spent for one of the following:
- Reroll a failed Constitution check or saving throw (You must take the new roll).
- Reroll a failed Death saving throw.
- As a bonus action or a reaction, you may resist being knocked prone or moved against your will. This lasts until the beginning of your next turn.
- As a bonus action or a reaction, you may step in front of an attack meant for one of your allies within 10 feet. You take the damage rolled for the attack reduced by your Constitution modifier.
- Resist taking a level of exhaustion.
- Automatically pass a Constitution saving throw to maintain concentration on a spell.
- Whenever you take damage that would reduce your health to 0, you may make a Constitution saving throw to remain at 1 hp. The DC equals 10 or half the damage taken (round down), whichever number is higher, up to a maximum DC of 30.
All Endurance points are replenished after a long rest. This Feat may be taken more than once.
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