Arcsaint: Third Form Image

You are able to draw in cosmic energy and blend it with your own to give yourself a strong increase to you combat prowess and other powerful boons. You must spend 1d4 turns drawing in Cosmic Energy, this prosses is known as "Drawing" and you can use you Action to "Draw" in the cosmic energy you need as determined by the roll of your dice. You cannot use a Bonus Action while Drawing but you are able to move. If you are hit, while Drawing, make a DC 20 Concentration (Constitution) Saving Throw to maintain Drawing. If you fail the roll you must begin the Drawing process all over again. Once you successfully have drew in the required amount of Cosmic Energy, you will then enter into your ArcSaint state your following turn in the next round of combat. You are able to maintain your ArcSaint transformation for 10 minutes and you can transform into your ArcSaint form a number of times equal to your Proficiency Modifier per day. Once all transformations are used, you must complete a Long Rest before you have the ability to access your ArcSaint form again. Below are the benefits and boons you receive while in your ArcSaint First Form.

First Form

  • +2 temporary boost to Wisdom, Intelligence and Charisma Ability Scores that may exceed your Ability Score Cap.
  • +1 to All Saving Throws
  • Resistance to 1 Damage Type of your choosing expect Physic Damage (this is Permanent , always being the damage you are Resistant to while transformed).
  • 50 Temporary Hit Point that you can heal back up to.
  • 15 Additional Feet of Movement to any speed you have.

You have ascended with ArcSaint abilities to a higher state and with this have now developed new abilities and improved your ArcSaint form. You now roll 1d3 to determine how long it take for you to Draw in the necessary Cosmic Energy. The DC to maintain Concentration while Drawing is now a DC 15 and you are now able to sustain this advanced form for 30 minutes. If you wish to enter your first form, or any lesser form then your highest, your maintain the same rolls needed to enter the form you choose equal to your current highest form's DC for Concentration, time limit for the form and the rolls needed to Draw in Cosmic Energy. Below are all your added & strengthened boons and benefits while in your Second Form of your ArcSaint transformation.

Second Form

  • +3 temporary boost to Wisdom, Intelligence and Charisma Ability Scores that may exceed your Ability Score Cap.
  • +2 to All Saving Throws
  • Resistance to 1 Damage Type of your choosing (this is Permanent , always being the damage you are Resistant to while transformed).
  • Resistance Breaker: Choose a damage type. Whatever damage type you choose you now can ignore Resistance to for full damage against any target with your chosen damage type, (this is Permanent , always being the damage you are Resistant to while transformed).
  • 100 Temporary Hit Point that you can heal back up to.
  • 30 Additional Feet of Movement to any speed you have.
  • You have Immunity to having you mind read or thoughts detected and gain Resistance to Physic Damage.

You have reached newfound heights with ArcSaint abilities to a degree of mastery; increasing the power and prowess of your form to a unique state. You now only need to spend 1 Action Draw for the necessary Cosmic Energy and may enter your ArcSaint form your following turn. The DC to maintain Concentration while Drawing is now a DC 10 and you are now able to sustain this advanced form for 1 hour. If you wish to enter your first form, or any lesser form then your highest, your maintain the same rolls needed to enter the form you choose equal to your current highest form's DC for Concentration, time limit for the form and the rolls needed to Draw in Cosmic Energy. Below are all your added & strengthened boons and benefits while in your Third Form of your ArcSaint transformation.

Third Form

  • +4 temporary boost to Wisdom, Intelligence and Charisma Ability Scores that may exceed your Ability Score Cap.
  • +3 to All Saving Throws
  • The damage type you have chosen Resistance for is increased, giving you Immunity to the damage type you chosen (this is Permanent , always being the damage you are Immune to while transformed).
  • Immunity Breaker: Choose a damage type. Whatever damage type you choose you now can ignore Immunity to for half damage (or full damage if the target is Resistant) against any target with your chosen damage type, (this is Permanent , always being the damage you are Immune to while transformed).
  • 200 Temporary Hit Point that you can heal back up to.
  • 60 Additional Feet of Movement to any speed you have.
  • You have Immunity to having you mind read or thoughts detected and gain Resistance to Physic Damage and can now cast Detect Thoughts and Calm Emotions as a Bonus Action a number of times equal to your Proficiency Modifier a day. You regain the use of this feature after completing a Long Rest.
  • You now have Advantage on all Spell Saves.
  • Blessed Restoration: Your ArcSaint cosmic energy can heal wounds. You can restore a total number of hit points equal to 5 x your level to yourself or another target. As an action, you can touch a creature and release cosmic energy within them to restore their vitality. You may use this ability a number of times equal to your Proficiency Modifier a day before needing to complete a Long Rest to gain the use of this feature again. Alternatively, you can expend a charge from your Blessed Restoration pool of healing to cure a target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Blessed Restoration, expending hit points separately for each one.

  • ArcSaint Unique Ability: Upon Mastering your ArcSaint form, you get a powerful boon that is twofold. First, you permanently gain 1 Major Benefit and 1 Minor Benefit as if gained from an Artifact. The Minor Benefit you gain remains active even if not in your ArcSaint form. The Major Benefit you only have access to while in any ArcSaint form. Second, you gain a unique ability tailored to your character. Your DM determines what this ability is or may consult with you of what it may be. If your DM and/or you cannot determine what this unique ability is you may choose from the Epic Boon listed in the DMG.

Arcsaint: Third Form Image

Comments

Posts Quoted:
Reply
Clear All Quotes