1. Aerial AcePrerequisite: Strength 13 or higher, Acrobatics proficiencyBenefit:When you take the Attack action and jump at least 10 feet during your turn, you gain a +1 bonus to attack rolls made with melee weapons using Strength until the end of your turn.Additionally, you can make an Acrobatics check (DC 10) when you land from a jump to avoid any falling damage from a height equal to or less than your Strength score times 5 feet.2. Polearm MasteryPrerequisite: Proficiency with spears, pikes, or glaivesBenefit:You can use your reaction to make an opportunity attack with a polearm weapon you’re proficient with when a creature enters your reach.When you use a polearm weapon you are proficient with to make an attack of opportunity, you have advantage on the attack roll.3. High Jump SpecialistPrerequisite: Strength 13 or higher, Athletics proficiencyBenefit:When you make a running jump, the distance you can cover increases by a number of feet equal to your proficiency bonus.Additionally, you can make a single melee weapon attack using a polearm or spear as part of your movement during a jump. This attack is made at advantage if you land within 5 feet of the target.4. Dragon’s LeapPrerequisite: Aerial Ace feat, Dexterity 13 or higherBenefit:You can use an action to perform a mighty leap, propelling yourself up to a number of feet vertically equal to twice your Strength modifier (minimum of 5 feet). When you land, each creature within 10 feet of your landing spot must make a Dexterity saving throw (DC 8 + your proficiency bonus + your Strength modifier) or take damage equal to 1d6 + your Strength modifier. The damage type is bludgeoning.5. Dragoon's ChargePrerequisite: Polearm Mastery featBenefit:When you move at least 20 feet straight toward a creature and hit it with a melee attack using a polearm or spear, the target must succeed on a Strength saving throw (DC 8 + your proficiency bonus + your Strength modifier) or be knocked prone.You also gain a +1 bonus to AC until the start of your next turn when you successfully knock a creature prone this way.6. Dragoon’s ArmorPrerequisite: Proficiency with medium armorBenefit:You gain proficiency with heavy armor.While wearing heavy armor, you can reduce falling damage you take by an amount equal to your proficiency bonus plus your Constitution modifier.
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