A Tineye is a misting that can burn tin in order to enhance each of their five senses.
As a bonus action on your turn, you can start burning tin. You can stop burning it at any time. While burning tin you gain the following benefits.
- You have advantage on perception checks
- You have expertise in perception
- You roll for initiative with advantage
Aditionally, you can use an action to flare tin. This uses up the metal twice as fast and gives the following benefits.
- You gain darkvision for 60 feet
- Your AC increases by your wisdom modifier
Whenever you flare tin, roll a d6 and write down the number. If at any point you have rolled all 6 numbers, you start to become a tin savant. (Talk to your DM.) Each day that you spend without burning any tin, you can cross out a number.
Tin burns at a rate of 1 unit every six minutes in combat and 1 unit every hour out of combat
Comments