Prerequisite: Requires a Strength score of 13 or higher.
Training in Unarmed combat has awakened new powers deep within you. Upon taking this feat you receive the following:
- +1 to Dexterity or Strength score(s).
- Upon making a successful Unarmed Attack; for each successful Unarmed Attack made during your turn add an additional +1 to Attack Rolls, and Damage Modifiers. Up to a maximum of +5 to Attack Rolls, and Damage Modifiers. Effects reset at the start of your next turn, or when knocked Unconscious.
- Upon making a successful Unarmed Attack, once per short rest, as a reaction you may force the targeted creature to make a Strength Saving Throw equal to, DC 10 + your main Melee Attack Stat (Strength or Dexterity). Upon save fail, you may force one of the following:
- The targeted creature has disadvantage on their next attack roll.
- The targeted creature becomes Prone.
- The targeted creature is knocked 5 feet away from you. Upon a critical fail, the targeted creature is knocked 10 feet away from you.
Previous Versions
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8/8/2024 5:54:34 PM
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