The character with this feat lacks experience. Each time they experience something new for the first time, they gain a Inspiriration. However, it must be an experience fitting for heroic adventures and actions, as determined by the DM
Whenever the character makes a check related to their dreams, such as trading, bargaining, tinkering, or crafting, they gain a bonus die. The die improves as the character levels up:
Levels 1–4: 1d4
Levels 5–10: 1d6
Levels 11–16: 1d8
Levels 17–20: 1d10
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