A character with this feat gains the following features:
- You gain proficiency with a Herbalism Kit if you don't already have it. If you are already proficient, you gain expertise with the Herbalism Kit.
- You gain proficiency in Survival and Medicine.
- You no longer need to be a spellcaster to create potions. However, you must still meet the required minimum level as outlined in the "Crafting a Magic Item" rules in the Dungeon Master's Guide.
- Instead of spending Hit Dice to recover Hit Points during a short rest, you can brew 1d4 Potions of Healing. The rarity of the potion and the cost of the required materials should be referenced from the "Crafting a Magic Item" section in the Dungeon Master's Guide.
- You can easily identify which plants are edible and which are not.
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