Arcane Fixation Image
Prerequisite: Requires a Constitution score of 12 or higher
 

As your understanding of the arcane abilities within you grow, you are able to find hidden reserves of magic within you to perform supernatural abilities.


The Sorcerer was backed into a corner as the zealots prepared to finish their job on the exhausted and defeated man. Suddenly, he grows grim, focusing deeply on the arcane within himself. Raising his hands towards the sky he calls one last fireball, incinerating the zealots. He falls to the ground, exhausted but victorious.


 Your Constitution score increases by +1

You gain Fixation Points equal to your level/3 rounded to the nearest whole number (minimum 1, maximum 4).

At any time, you may use a Fixation Point to perform one of the following:

Gain a charge on a magic item of rarity very rare or lower that has none left. This charge must be used immediately and you gain levels of exhaustion depending on the rarity of the item and its charges according to DM discretion. (Don't worry there's a system it's just very complicated and only matters for the DM.)

Cast a spell using a spell slot level you no longer have. Upon casting this spell you gain levels of exhaustion equal to the spells level. Additionally, you have disadvantage on your next death saving throws equal to the spells level. (casting a third level spell means your next three death saving throws are with disadvantage)

Use 2 Fixation Points before casting a spell and reroll any ones when rolling damage.

Increase the Save DC of a spell by 1 per Fixation Point spent.

Grant yourself advantage on a saving throw.

 

 

 

Arcane Fixation Image

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